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Ophir is a pick up and deliver, set collection game set in an ancient, prosperous world for 2-4 players. In Ophir, you’re an influential person of government, trade, or religion with a singular focus – the construction of the Temple. The Temple is built layer by layer through collective contributions of Silver and Gold. These precious metals are delivered by your merchant ship for Victory Points at the Temple, one of the seven locations you’ll be visiting in Ophir. To afford these precious building materials, you must navigate the region’s seas against your rivals to collect goods to fulfill the demand at the Market for Coins, or exchange them for Favor at the Temple. Well-timed trades, efficient cargo storage, and tactical transportation will be the keys to your success. But you must be swift in your travels, because the game ends immediately once the construction of the Temple is complete. Will it be you whose name is spoken alongside the stories of Ophir’s wonder? With its approachable map and exclusion of direct conflict, Ophir has a familiar and accessible atmosphere that families will enjoy. But with its modular setup, exclusive player roles, and mercurial market, Ophir has tactics, replayability, and tension for experienced gamers to savor!


If You Give a Geek a Game


“Offers a lot of depth while being super accessible. I will be able to play this game with almost anyone.” – Xenothon Stelnicki, BGG User

“Ophir does a great job at making all of your decisions feel important and urgent, which is something I wish more resource management games could pull off!” – Luke Turpeinen, Across the Board Games

“It packs so much strategy into seven little hexes!” – Michael Huven-Moore, brainstormGO, designer of Bountytown

“Ophir is the perfect combination of strategic decision making, replay potential, and ease of learning for me.” – Morgan Hillsman, If You Give a Geek a Game

“Ophir manages to compress an amazing amount of interesting gameplay into a board with only seven hexes!” – Dan Manfredini, designer of Island Siege & Burgoo, @GameDesignerDan



Guile Buy Now

Game Details Black Text Circular

Guile is a medieval memory card game of deception and intrigue for two players. Players are either the noble King Arthur or the nefarious Sir Mordred, and the Knights of the Round Table are the instruments of your influence in Camelot. Your chosen knights will advance your schemes as you trace the web of subterfuge and manipulate it to your own ends. The victor will wield the most influence when each Knight’s loyalties are revealed.

The Round Table is formed by eight face-up Knights, with each player controlling four. Each Knight also bears a face-down Influence Card on top of it. On his turn, a player can look at the Influence Card of his Knight-errant or exchange that card with an Influence Card of any other Knight at the Round Table. Play continues in this manner until the turns have circled the Round Table twice. At that time, all of the face-down Influence cards are revealed, and the player who has the highest sum of Influence wins the round. A new round is set up and played again, and the first person to win two rounds wins the game.

Who will hold sway in Camelot? And who will hold sway on the morrow? Only time will tell…

Guile includes the ‘inspansion’ “Extended Cast”, which adds even more possibilities for treachery and deceit.

What others are saying:

“I completely underestimated Guile.” – Father Geek

“An interesting game and unlike much else I’ve played.” – Board Game Quest

“A brilliant design, reminded me of Love Letter but with much more bluffing and strategy.” – Dave Jones, TimeWellSpent Games

“There is much more than meets the eye in this memory game.” – Kristen McCarty, A Game Built for Two

The Dice Tower Video Review: